FABO | 中国“数制”工坊2020年STEAM冬令营发布了! – “火星计划“之“气候救助勇士”计划!

这个寒假
来参加FABO/中国“数制”工坊的“火星计划”
一起愉快的“做中学”,“玩中学”吧

This winter camp,
lets meet in the “Mars Project” of FABLAB O,
experiencing the fun and extraordinary courses centering on the philosophy of “Learning by Doing, Learning by Playing”

采取紧急行动应对气候变化及其影响 Take urgent action to combat climate change and its impacts.

本期冬令营的基于联合国可持续发展目标的主题是“气候救助勇士”。气候异常可能导致世界各地产生各种严酷的天气,为了应对和缓解气候变化,本次冬令营将专注联合国可持续发展目标的第13个目标:也就是应对气候变化采取的行动。这个目标与应对气候变化和减少全球变暖的所有行动有关。

Based on the UN Sustainable Development Goals, The theme of this winter camp is “Climate Warriors”. Abnormal climate can lead to extreme weather around the world. Therefore, in order to cope with and mitigate climate change, this winter bootcamp will related to one single SDG number 13: Climate Action. This goal is related to all those actions that will have an effect on the fight against climate change and reduce global warming.

世界在正在数字化,瞬息万变,人们用“指数变化”、“混合思维”、“奇点来临”来概括这一人类历史从未有过的变革,世界已经迎来科技型创新社会,人工智能将融入进社会各行业和百姓生活中。适应这些新的变化,又需要什么样的能力?农耕社会的教育方式是口语相传;近代工业时代的教育方式是文字;人工智能的时代教育方式是什么?是数字教育,是创造力教育!未来需要人做的工作,将包含着更多的创造力。培养创造力,是对孩子教育的首要核心目标。

The world is witnessing digitization and has been changing rapidly. People summarize these unseen changes in human history with “Exponential Change”, “Augmennted Thinking” and “The Coming Singularity ”. We will usher in an era of technological-innovation, and artificial intelligence will be integrated into the society and people’s lives. What kind of capabilities are needed to adapt to these new changes?

农耕社会的教育方式是口语相传;近代工业时代的教育方式是文字;人工智能的时代教育方式是什么?是数字教育,是创造力教育!未来需要人做的工作,将包含着更多的创造力。培养创造力,是对孩子教育的首要核心目标。

Education in farming society is by word of mouth and by text in the modern industrial age. What is the educational mode of artificial intelligence era? It is digital education and creativity education! The work for people in the future to do will include more creativity. Therefore cultivating creativity is the primary and paramount goal of education for children.

在FABO的课堂里,这里有中外学霸导师全程陪同孩子,传授他们学习方法与经验,领略前沿科技,“做中学、玩中学”既动脑又动手,为数理化计算机学科打下良好的兴趣基础和思维基础。

In FABO, there are domestic and overseas academic mentors accompanying the children throughout the whole course, teaching them the way of learning and letting them experience the cutting-edge technology. The slogan “Learning by Doing, Learning by Playing” involves brainstorming and hands-on practice, which will lay a solid foundation for kids’ mindset and interests in mathematics, physics and computer science.

联合国可持续发展目标(SDG)框架

基于联合国可持续发展的17个目标,FABLAB O|中国“数制”工坊开创高科技STEAM课,以“创造启蒙”、“探索世界”和“追寻梦想”为大主题,为不同年龄知识阶段的学生提供相匹配的系列创意课程,旨在培养关照他人、胸怀世界的全球领袖,通过最能够激发学生学习内驱力的项目式学习Project-Based Learning教学方法,带领学生挑战世界性议题,发挥最大潜力。

Based on the 17 goals of the UN’s sustainable development, FABLAB O  has created suitable and corresponding high-tech STEAM courses with the theme of “Creation Enlightenment”, “Exploring the World” and “Go For Dreams”for kids in different age. These creative courses are designed to develop global leaders who are ambitious and care for others. They will lead students to challenge world issues through the Project-Based Learning approach that motivates their inner-driven force to learn, so as to fully utilize their potential.

在此过程中,学生以自身生存环境和地球的生存状态为思考对象,思考如何让世界变得更美好,通过创造解决方案和产品助力联合国SDG可持续发展目标。

During this process, students will think about how to make the world a better place by reflecting on their living environment and the living conditions of the earth, and helping the UN in realizing the sustainable development goals by offering solutions and creating products.

联合国可持续发展目标(Sustainable Development Goals 简称:SDG)是一系列新的发展目标,包括17个可持续发展目标,如工业、创新和基础设施、可持续城市和社区等,将在千年发展目标到期之后继续指导全球发展工作,旨在以综合方式彻底解决社会、经济和环境三个维度的发展问题,转向可持续发展道路。

The Sustainable Development Goals (SDG) is a series of new development goals, including 17 sustainable development goals, such as industrial innovation, infrastructure, sustainable cities and communities, which will continue to guide the global development work after the Millennium Development Goal expires. It is aiming at completely solving three development problems of the society, economy and environment in an integrated way and finally turning to the path of sustainable development.

课程立意

在过去的十年里,通过使用机器学习和人工智能,我们看到了健康和医学创新的显著增长。由于更频繁的自然灾害,全球城乡社区都面临着巨大的破坏。因此需要可持需发展的设计和制造。有了新的技术、工具和服务,我们有信心应对许多未来的挑战。

Over the past decade, we’ve seen a dramatic rise in innovations in health and medicine through the use of machine learning and AI. Urban and rural communities globally have faced massive devastation due to more frequent natural disasters. With new technologies, tools, and services at our fingertip, we feel equipped to deal with many daily challenges.

数据和知识的不断流动碰撞出越来越多的火花,加快了技术的交流。通过使用人工智能,网络化的机器和系统正在以前所未有的速度扩展并与人类交互。我们正在构建一个高度复杂和相互关联的数字社会环境。

Technology exchanges has been augmented by the movement of data and know-how. Networked machines and systems are expanding through the use of AI, interfacing with humans at an unprecedented rate.  We’re building a highly complex and interconnected digital social landscape.

通过中国“数制”工坊的课程,学生们将跟据不同的可持续目标进行学习研究各类课题,并做好迎接未来的准备。

By learning the courses in FABLAB O, students will focus on different sustainable development goals and conduct research on related topics, so as to fully prepared for future life.

在每一期为5-7天的冬令营中,我们将提供11个特色主题的课程,学生们可以选取几个课题进行研究。我们将会来到未来世界,不仅在地球上进行可持续发展,还要探索更广阔的适宜人类居住的地方。我们将启动“火星计划”!探究在火星上生活的各种特殊需求,以及设计制造我们与火星的环境和谐共处的衣、食、住、行相关的万物!

During 5-7 days of winter camp, we will offer 11 courses with featured themes, and students can select several topics and conduct research. We will go to the Future World, not only for seeking sustainable development on earth, but also for exploring a wider and much suitable place for human to live in. We will start the “Mars Project”, and make a thorough probe into the special needs of living on Mars, designing and manufacturing everything that are compatible with Mars’ conditions, including clothing, food, shelter, and travel!

我们将从宇宙学和生物学中汲取灵感,探索机器人的设计方式;通过增强现实,制作火星上各种虚拟环境,帮助人类预先了解并调整到火星生活状态;还将探索宇宙环境,创新设计我们的火星服装。

We will draw inspirations from cosmology and biology, exploring the way robots will be designed in the future; Through AR (augmented reality), we will create various virtual environments of Mars to help humans understand Mar’s living conditions and adapt in advance; Based on the universe environment, we will make innovations and design our space suits in Mars.

通过模拟火星严酷条件下的生存环境设计和制造,我们才能更好的保护地球,用学到的能力为进行可持续发展贡献自己的力量。

By learning the courses in FABLAB O, students will focus on different sustainable development goals and conduct research on related topics, so use the abilities learned to fully prepared for the future life.

深度学习

“这个世界不是按照学科组织起来的,
而是按照挑战组织起来的。”

The world is not organized by disciplines, 
but by challenges.

马克思说:「哲学家们只是在解释世界,而问题在于改变世界。」单独的学科在面对真实挑战的时候,显得格外苍白。那些能够改变世界的高手,无一例外,使用的都不只是某个学科的知识。

Marx said: “Philosophers are only explaining the world, but the problem is to change the world.” independent disciplines are particularly powerless when faced with real challenges. Those who can change the world, without exception, utilize more than a certain subject of knowledge.

深度学习
有两个亮点:一:横贯概念(cross cutting concept),它就像是一条船,帮助学生从一个熟悉的学科,自然而然地,摆渡到另外一个不熟悉的学科。

Cross cutting concept, It is like a boat, helping students to naturally ferry from another familiar subject to another unfamiliar subject.

二:实践(practice),通过它,学生会体验到和学到真实世界里的科学家和工程师是如何工作的,各行各业的优秀人士是怎样解决实际问题。

Through Practice, students will experience and learn how scientists and engineers in the real world work, and how excellent people from all walks of life can solve practical problems.

通过基于对不同世界议题的深入研究,学生将会学习联合国可持续发展目标实现途径,综合学习和运用设计思维、用户调研、数学统计、平面设计、认知科学、商业逻辑、演讲演示,学术写作、项目管理等议题相关的所有知识。通过深度学习,学生将会体验创意诞生和实现的全过程。

Based on in-depth research on different world issues, students will learn about the way to achieve UN’s sustainable development goals. They will have a comprehensive learning and practical application of all related knowledge to issues, including design thinking, user research, mathematical statistics, graphic design, cognitive science, business logic, presentations, academic writing and project management. Through in-depth learning, students will experience the whole process of birth and realization of an idea.

2019-2020学年FABO STEAM冬令营

课程1
探险时间! 定格动画
Adventure time! Stop-motion Animation
1月18日-1月22日

定格动画-逐格动画的主题将与应对气候变化有关。
The theme of the slow motion animation will be related to the fight to climate change。

本课程将介绍基于时间的媒体的基础知识,并教授如何制作定格动画,将抽象概念转化为动画电影。
This course will introduce the basics of time-based media and teach how to produce a stop-motion animation from conceptualization to a finished film.

学⽣们将担当电影制作团队中的⻆色,尝试不同的⼯具,并采用各种技巧,包括脚本写作、⼿绘、制作定格动画、GIF动画、摄影、录音、视频编辑等。
Students will shift among roles within a film production team, experiment with different tools and employ various techniques, ranging from script writing, hand drawing to stop-motion, gif animation, photography, sound recording, video editing, and etc..

他们的创造力、设计、沟通和批判性思维技能将在项⽬中得到发展。
Their creativity, design, communication and critical thinking skills will get developed along the project.

学习成果LEARNING OUTCOME

• 了解基于时间的媒体,单帧定格以及定格动画的⼯作原理。
• 创造个性化产品过程中的设计思维训练
• 组合使用数字制造技术和工具
• 发展小组合作精神
• 设计,计划和制作最终项目

• Understand time-based media, stop frame, and how stop-motion animation works.
• Design thinking for personalized products.
• Work with combined fabrication techniques and digital tools.
• Develop team work spirit.
• Design, plan and fabricate a final project.

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

3D打印,工程,设计,电⼦电路路,艺术,数学。
3D printing, Engineering, Design, Electronics, Art, Mathematics.

课程
2互动棋盘游戏/数码游戏
INTERACTIVE BOARD GAME/DIGITALLY FABRICATED GAME
1月18日-1月22日

可以是一个通过挑战植树,清洁水源或减少污染来赢得的棋盘游戏。
It could be a game where the challenge is to plant trees or clean the water or reduce pollution to win.

通过向学生提供所有工具并介绍技巧,例如2D设计、3D设计、3D打印、3D扫描、电子、编码、设计思维、时间管理和团队合作,他们可以创建从非常简单到复杂的游戏,并且这些游戏会完全有学生自己制作。

By providing to students all the set of tools and skills such as 2D design, 3D design, 3D printing, 3Dscanning, electronics, coding, design thinking, time management and team work, they can create from very simple to complex games that will be entirely fabricated by themselves.

本次棋盘游戏将融合物理世界和数字世界。 挑战团队合作,并设计出具有一组规则,组件和结构的游戏。 最后,每个小组将参加另一个小组的比赛并分享他们的观察结果。

This board game mixes physical world and digital. The challenge is to work in teams and come up with a game with a set of rules, components, and a structure. By the end each team will play the other teamʼs game and share their observations.

学习成果 LEARNING OUTCOME

•数字制造流程Digital fabrication production processes
•从概念到制作From concept to fabrication
•原型设计Prototyping
•设计思维Design thinking
•团队合作、组织、工作流程规划、沟通Team work, organization, workflow planning, communication
•通过制作来激发想象力Stimulation of fantasy through making
•游戏设计Game design
• Arduino软件编辑环境 Arduino IDE
•电子传感器Electronic sensors programming

课程3
玩趣生活
Winter Fun Life
1月18日-1月22日

在本课程中利用可回收材料设计低能耗的物品,并减少废弃物的产生。使用木头、岩石等天然材料或其它可以在自然界中找到的材料,不去使用塑料。

The object created could relate to LOW ENERGY CONSUMPTION and the use of recycled materials and waste reduction by design. Use on natural materials instead of plastic like wood, rocks and other things that can be found in the natural environment.

在本课程中,学生们将观察生活周遭的环境,了解各种日常生活用具的结构及原理,并学习物联网的技术,进而创意发想及动手製作各种便利生活的用品,从中学会认识材料、规划材料清单、熟悉工具使用安全规范及使用方式。

In this workshop, students will observe the environment around them, understand the structure and principles of various daily necessities, and learn the technology of the Internet of Things, and then creatively think about and make a variety of convenient living supplies, learn to understand materials and plan. Material list, familiar tools, safety regulations and usage methods.

利用3D打印机、镭射切割机及电子电路设计等数位技术,及各种手工具,例如手工锯、电钻、磨砂机等,学习制作各种便利生活物品,例如遥控桌灯、蓝牙音箱等,并透过项目式学习创想解决生活小难题的作品。

Using digital technology such as 3D printers, laser cutting machines and electronic circuit design, and various hand tools, such as hand saws, electric drills, sanders, etc., to learn and produce various convenient living items, such as Remote control desk lights, Bluetooth speakers, etc., and through project-based learning to create a solution to life’s small problems.

学习成果LEARNING OUTCOME

学会认识不同材料的特性及使用方式。
学会各种手工具安全规范及使用方式。
学会使用3D打印机、镭射切割机。
学会电子电路基础设计及编程。
学会物联网的相关知识及应用。
学会设计及制作生活创意小物品。

Learn to recognize the characteristics and use of different materials.
Learn the safety specifications and usage of various hand tools.
Learn to use 3D printers and laser cutting machines.
Learn electronic circuit design and programming
Learn about the knowledge and applications of the Internet of Things.
Learn to design and make life creative gadgets.

课程4
未来时空的时光记录
Unreadable Book
2月1日-2月5日

地球想向人类传达一个关于气候变化的信息。制造一本地球之书,让它看上去象是由地球所写的。

这个工作坊非常适合初学者,它涉及大量的动手技能、实验、幻想刺激、想象探索和数字制造世界的介绍。 通过提供这些工具和技能,我们将通过形状,材料,纹理和颜色让学生参与创造不同的故事。

Planet Earth wants to send a message to humankind about climate change”. Make an unreadable book as if it was written by Planet Earth.

This specific workshop is ideal for beginners, as it will involve a lot of hands on skills, experimentation, fantasy stimulation, imaginary exploration and introduction to digital fabrication world.
By providing these tools and skills we will engage students into the creation of different narratives through shape, material, texture and color.

通过这些工作坊和这本书的创作,我们想向读者和制作者传达以不同方式探索书籍的可能性。 打破了如何读书的一般规律并释放幻想。

With these workshop and the creation of this books the idea is to unleash on the reader and the maker the possibilities of exploring books in different ways, breaking the general rule of how to read a book and unleashing their fantasy.

学习成果LEARNING OUTCOME

通过实验激发想象力
材料实验
介绍生物材料
材料意识
介绍数字制造
通过纸质电路介绍电子产品
设计思维
自我表达
用材料表达
书籍制作

Stimulation of fantasy through experimentation
Materials experimentation
Introduction to bio materials
Material awareness
Introduction to digital fabrication
Introduction to electronics through paper circuits
Design thinking
Self-expression
Narratives through materials
Book makin

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

视觉传达,材料实验,设计,2D 设计,激光切割,电子电路,3D设计,3D打印
Visual communication, material experimentation, Design, 2D design, laser cutting, electronic circuits, 3D Design, 3D printing

课程5
未来城市
Smart Living: Little Night Lamp
2月1日-2月5日

这堂课将涉及到如何呈现气候变化中的光污染和能源消耗问题。
This course will cover how to present light pollution and energy consumption in climate change.

学生们将在初期社会背景考察的过程中,将大数据在Adobe Illustrator中视觉化,使用贴纸制作机制作一张老式教学投影机的幻灯片,再通过幻灯片的投射制作一个沉浸式投影艺术装置,感受光污染和能源消耗的严重规模。

By making an immersive projection art installation with vinyl cut projection slides and an analog projector in Shadow of Light Pollution module, student will feel the severe scale of energy consumption solely by lighting.

之后,学生将通过模块化蜡烛台的制作,学习建模软件Adobe Fusion 360。学生也会接触到Arduino编 程,使用不同的感应器,点亮LED灯。

Then, student will make initial designs through brainstorm sessions, quick drawings and prototyping. CAD software Fusion 360 will be taught for modeling and creating press-fit joints with the laser cutter. Arduino will be taught as the primary programming language for creating alternative ways of turning on and off LED with sensor(s).

在最后为期三日的PBL(项⺫式学习)中,学生将通过头脑⻛暴和快速绘图练习,为居家小夜灯进行初步的设计;运用先前模块中接触的数值科技,制作最终的个性化功能产品,并向公众进行展示。

In the final PBL (project-based learning) module, students will apply all the skills learnt from previous modules in making their final functional products and present them to the public.

学习成果LEARNING OUTCOME

有社会背景意识的设计:了解照明技术的现状,对其未来进行批判性思考。

设计和制作过程:将设计思维应用于个性化产品的设计与制作;通过实践,提升对设计流程(Design Cycle)的认识。

电子元件和编程:了解LED电路,使用ArduinoIDE上传传感器程序

数值科技:将多个数值技术进行结合,制作产品;所涉及技术包括贴纸切割机(制作 Illustrator矢量文件,制作贴纸)、激光切割机(制作CAD 文件,KERF切割偏差数据测试,进行激光切割)等

项目成品:设计、计划和制作项目成品

展示:设计项目海报;对外进行项目演讲,清晰地展示项目制作流程,成品呈现,制作总结

DESIGN WITH AWARENESS OF SOCIAL CONTEXT: understand the current situation of lighting technology and think critically about its future

DESIGN AND PRODUCTION PROCESS: apply design thinking for personalized products; design cycle as the production workflow

PRODUCTION TECHNIQUES: work with combined fabrication techniques, including vinyl cutter (create sticker from Illustrator vector file), laser cutter (KERF, cut from press-fit joints CAD file) and more

ELECTRONICS COMPONENTS AND PROGRAMMING: understand LED circuits, work with Arduino IDE to upload programs (digital/analog I/O) for sensor

FINAL PROJECT: design, plan and fabricate a final project

PRESENTATION: create clear poster graphics to summarize and represent project; present production process and outcome clearly and accurately to the public with a Keynote presentation

课程6
我的虚拟空间VR/AR
My Virtual Space VR/AR
2月1日-2月5日

VR环境可以模拟发生气候灾害后的地球的环境:没有树木,只有灰色的土地、烟雾和污染。学生们需运用树木类似的元素,才能将地球环境变回到原来有绿色的时代。

The VR environment could be Planet Earth after the climate disaster, without trees and only with grey land, smoke waste and pollution. The students have to include elements like trees to change the environment back to the green time.

同学们通过VR&AR课程能够设计和制作出一个虚拟的6D热带雨林系统(空间3D+声音4D+嗅觉5D+触觉6D),将虚拟世界与真实世界成功联结。因此,学生们将从新的视角感受这个热带雨林。很多时候,摄影只能通过不同的角度为你展现这个世界,而VR技术则能让你直接成为另一种“物体”。

Through VR&AR courses, students can design and create a virtual 6D tropical rainforest system (3D Space + 4D Sound + 5D Smell+ 6D Touch), and then connect the virtual world to the real world successfully. Therefore, you can experience this tropical rainforest from a new perspective. Most of the time, photography can only show you the world through different angles, while VR technology can turn you into another “object” directly.

学习成果LEARNING OUTCOME

掌握3D建模技术
掌握VR(虚拟现实)技术与应用
掌握AR(增强现实)技术与应用
学习运用VR&AR技术进行创意设计的方法
制作并体验“虚拟现实热带雨林”的VR内容
学习项目路演的方法

Master 3D modeling technology.
Master VR (Virtual Reality) technology and its application.
Master AR (Augmented Reality) technology and its application.
Learn how to use VR&AR technology for creative design.
Create and experience VR in the “VR Rainforest”.
Learn about the roadshow.

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

计算机/Computer
编程 / Programm
生物 / Computers
几何学 / Geometry
美术 / Art

课程7
人工智能物流机器人
AI Logistics Robot
2月9日-2月13日

人工智能是一门先进的计算机编程课程,需要基础编码概念和运转程序以及机器人工作的知识。Artificial intelligence is an advanced computer programming course, which requires basic coding concept, operating programs and robot operating knowledge.

人工智能通过一系列的理论和实践的组合,向学生介绍了人工智能的核心概念,如图形、问题解决、规划、机器学习、自动机、代理系统、数据结构和搜索算法。

This course introduces the core definition of artificial intelligence which includes graphics, problem solving , planning, machine learning, automata, proxy, data structures and search algorithm to students, by combination of a series of of theories and practice.

通过使用小型机器人技术,学生们将通过一系列的课程和课外指导来最终构建一个能够自动寻迹及搬运的人工智能物流场景。最后,自动寻迹及搬运的人工智能物流结果都将通过展览呈现 。

By utilizing small robotic technology, taking a series of courses and receiving extracurricular instruction, students will eventually establish an AI logistics scenario that can automatically track and move. Finally, the outcome of automatic tracking and moving of AI logistics will be presented via exhibition.

学习成果LEARNING OUTCOME

  • 概念化人工智能;
  • 电子基础知识;
  • 可持续发展基础;
  • 如何收集数据,筛选并使其具有视觉意义;
  • 如何创建一个有趣的互动展示;
  • Conceptualized Artificial Intelligence
  • Basic Knowledge of Electronics
  • Basic Knowledge of Sustainable Development
  • How to collect data, filter data and make visual display
  • How to create an interesting interactive presentation.

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

电子电路 / Electronic circuit
物理 / Physics
艺术 / Art
数学 / Mathematics

课程8
未来太空服
Future spacesuit
2月9日-2月13日

随着全球变暖,人类未来可能生活在极端的环境中,我们需要重新设计我们的衣服,比如类似电影《流浪地球》中穿的太空服。

Human Kind might need to live in extreme conditions in the future with global warming and we need to redesign our clothes like space suit (like the movie “The Wandering Earth”)

在本课程里,我们将探讨与可穿戴技术相关的诸多可能性和各项技术,使用3D扫描和3D打印将我们自己的身体数字化,并进行修改,使用电子传感器来记录我们生命功能相关的数据,并使用物理编程来设计和制造一款可穿戴的既美观又实用的原型产品。

In this workshop, we will explore the many possibilities and techniques related to wearable technology, using 3D scanning and 3D printing to digitize and modify our own body, electronic sensors to record data about our life functions and physical programming to design and fabricate a wearable prototype taking into account its function and aesthetic.

学习成果 LEARNING OUTCOME

了解人体和人体数字化。
个性化产品的设计思路。
学习运用各种组合制造技术。
了解并使用电子传感器。
设计、策划并最终完成项目制造。

Understand and digitize the human body.
Design thinking for personalized products.
Work with combined fabrication techniques.
Understand and work with electronic sensors.
Design, plan and fabricate a final project.

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

3D printing, Engineering, Design, Electronics, Art/美术, Mathematics / 数学

FABO Academy X | 中国制造学术X”课程

Fablab O Shanghai | 中国“数制”工坊的FABO Academy X | 中国“智造学术X”是一个数字化制造及快速成型技术的课程。该课程基于麻省理工学院“How to Make (Almost) Anything | 如何智造万物”课程和FabAcademy的全球课程。Fablab O通过与全球其他Fablab以及各高校合作的经验,还有主办数字化制造竞赛和众多的研讨会,一直在更新迭代中国“智造学术X”的课程。

Fablab O Shanghai’s “FABO Academy X”, is a modular course about digital manufacturing and rapid prototyping. The course is based on MIT’s “How to Make (Almost) Anything” course and the Fab Academy global seminar. Fablab O has been iterating its FABO Academy X for many years through experience teaching collaborations with schools and universities, cooperating with institutions implementing fab labs.

你要申请国外大学吗?除了英语分数,你还需要出挑的Portfolio! 许多Fablab的核心成员也已经完成了FABO X课程,例如高中生徐逸航和卢泽平,已经凭着从FABO X课程中学到的专业技能和创新思维拿到了自己心仪大学的Offer。狗蛋-徐逸航被世界大学联盟成员之一的美国纽约罗切斯特大学录取,准备攻读电子与计算机工程和经济双学位,而卢泽平则进入了被誉为“公立常春藤”的伊利诺伊大学学习电气工程和生物双专业,他在FABO协助创立Biobuildlab的经历也给他赴美留学创立了新条件!

Do you want to apply for an university abroad? A wonderful Portfolio is needed except for higher English scores. Take two high school students for examples, Yihang Xu and Zeping Lu, Fablab core members with professional skills and innovative thinking they learned from the FABO X curriculum, both have already obtained their favorite University Offers. Gorden – Xu Yihang was admitted to the University of Rochester, one of the members of the World University League, studying to dual degrees in Electronics and Computer Engineering and Economics. Zeping Lu entered the University of Illinois, known as the “Public Ivy”, proceed to the degree of electrical engineering and biology. Lu’s assist experience of Biobuildlab establishment in Fablab O added color to his further study in the United States! 

FABO X课程
星球艺术

机器艺术大师Planet Art
Make a machine that creates art for out planet
 2月1日 – 2月7日

在这门课程中,学生们将创造一个巨大的协作艺术品。不是通过手绘,而是使自动绘图机让它建造自己的作品。这件艺术品将会大到可以呈现在一堵高墙上。它将由机器产生的小碎片拼凑在一起。这幅巨大画作的主题是为提高人们对气候变化的认识,以及针对全球变暖我们需要采取的行动。具体行动和机器制作的小物件将由全班学生共同决定。

During this course, the students will have to create a huge piece of collaborative art, not by hand drawing, but using automatic-drawing machines that they will build themselves. The piece of art will be a huge panel that can stand on a high wall and it will be created by tiling together smaller pieces created by the machines. The topic of the large painting will be about raising awareness about climate change and the action we need to take to stop global warming. It will be decided by the students of the class, along with several smaller pieces that they will generate with their machines.

学习成果LEARNING OUTCOME

电机电子控制系统。
机械和机械设计。
图纸和艺术数字化。
将想象和故事转化为数字艺术。
计划、设计并实现最终项目。

Electronic control systems for motors.
Mechanical and machine design.
Digitization of drawings and art.
Translating imagination and story telling into digital arts.
Plan, design and realize a final project.

跨学科知识 INTERDISCIPLINARY KNOWLEDGES

Mechanical engineering/机械工程, Design/设计, Programming/编程, Electronics/电子电路, Art/美术, Mathematics /数学.

FABO Playground
冬令营报名信息

招生对象:小学、初中、高中对科技有兴趣的学生
招生人数:15人/班
上课天数:5天
授课语言:英文为主

上课日期
第一期  1月18日-1月22日
第二期  2月1日-2月5日
第三期  2月9日-2月13日
价格:6000元/期

FABO Academy X
冬令营报名信息

招生对象:高中对科技有兴趣的学生
招生人数:10人/班
上课天数:7天
授课语言:英文
上课日期:2月1日 – 2月7日
价格:10800元/期

校区信息

杨浦校区
FABO Playground at NICE 2035
地址:杨浦区四平路1028弄39号
电话:17192179979 许老师

扫描二维码添加同济小助手咨询课程

碧云校区
FABO Playground at 碧云社区
地址:浦东新区蓝天路1198号
电话:13816843503  王老师

浦东小助手 课程咨询

万科滨江校区
FABO Playground at 滨江光合新座
地址:浦东新区浦东大道1559号
电话:13816843503  王老师

浦东小助手 课程咨询

强大导师阵容介绍

丁峻峰 | Jeff  Ding
Fablab O|中国“数制”工坊创始人 
同济大学设计创意学院副教授
同济大学环境设计专业副主任

毕业于哈佛大学,并取得哈佛大学设计学和爱荷华建筑学双硕士学位。一直从事数字化设计(参数化)和数字化建构的教学研究和实践。编译出版和发表了多篇参数化设计相关文章。并参加国内外多场参数化前沿国际论坛和数字化构造与艺术装置展览。在美国麻省理工大学、同济大学Fablab实验室的全球课程基础上,丁教授带领团队开发出完整覆盖K12-大学的适合中国学生的STEAM 课程体系。

Saverio Silli | 西萨维(意大利)
Fablab O|中国“数制”工坊课程国际导师

同济大学设计创意学院研究助理、罗马建筑学院联盟成员、Fabricademy |全球织造学术课程毕业生、Fab Academy |全球智造学术课程毕业生、全球FAB Academy亚洲区域指导教师。2015年全球Fab Academy课程毕业生; 建筑师、产品设计师和数字制造专家,并曾担任法国巴黎Fablab实验室课程主任,意大利罗马创客嘉年华(MakerFaire)项目负责人。

林世国 | Kirk Lin
Fablab O|中国“数制”工坊课程国际导师
同济大学设计创意学院研究助理

2017年全球Fab Academy课程毕业生,Fablab Taipei会员。台湾中央大学电机工程学硕士。2011年开始从事数制制造和STEAM领域的一线教育工作,曾任教于新北市板桥高中、新北市政府劳工局数位自造者初阶训练班、新北市政府教育局自造中心。新北市政府教育局自造中心社群学校评选委员。曾荣获台湾教育部教学卓越金质奖、台湾青年发展署服务学习绩优教师。

Pamela Martello
Fablab  O|中国“数制”工坊课程导师

2019年全球FAB Academy课程毕业生。欧洲设计大学首饰设计专业,曾在国内某知名设计公司担任珠宝设计师。同时她拥有多年运营XinFAB的经验,担任空间运营管理、3D打印、镭射切割等工作坊的重要工作,具有多年一线STEAM教育和培训经验。

刘晓飞 | Flavie Liu

Fablab O|中国“数制”工坊 课程导师、2019年全球FAB Academy课程毕业生、摄影师、独立出版人、加州艺术学院平面设计和摄影学士。作品曾在旧金山、奥克兰等地展出。在科技教育领域,具有丰富的STEAM课程研发经验,研发过多门STEAM PBL项目式学习课程,致力于开发出艺术与技术结合的STEAM课程。

陈思予 | Siyu Chen

Fablab  O|中国“数制”工坊 课程导师;2019年全球FAB Academy课程毕业生。毕业于世界顶尖设计学院美国罗德岛设计学院油画专业。曾多次带队参加国内STEAM夏令营活动。她着重于鼓励学生通过跨领域的视角思考个人经历与数制工具之间的关系,再通过制造将技术与美学进行结合。

刘思齐 | Kim Liu

Fablab O|中国“数制”工坊生物课程导师; 山东师范大学比较教育学硕士,TESOL国际认证教师。曾任济南大学外聘讲师。曾赴美国亚特兰大、德国慕尼黑交流学习,并参与过多门素质教育课程的研发工作,有着丰富的一线儿童教学经验,擅长发现孩子自身创造力,拥有活泼的教学方式及耐心的性格。

花花 | Huahua Li
Fablab  O|中国“数制”工坊课程导师
全国青少年科技创新大赛工程类指导老师

从事少儿STEAM教育工作多年,有着丰富的教育教学经验。专注于开源硬件和造物,能够赋予材料新的定义。善于因材施教,寓教于乐,用丰富的肢体语言以及夸张的描述让学生们享受课堂。

Marcello Tania
Fablab O| 中国“数制”工坊 课程导师

全球FAB Academy毕业生。 曾任职于莱茵瓦尔大学、ISIS IC GmbH–创新中心,有着扎实且丰富的一线教学、培训的实战经验。曾担任某知名机器人项目负责人兼软件工程师,在编程、测试、原型制作等方面有着极强的研发和创新能力。授课风格生动活泼,知识面广。

课程起源于哪里?

FabLab(Fabrication Laboratory)是当今全世界最具有创造力的美国麻省理工学院(Massachusetts Institute of Technology,MIT)的媒体实验室(Media Lab)下面的比特和原子研究中心(Center for Bits and Atoms,CBA)发起的一项新颖的实验——一个拥有几乎可以制造任何产品和工具(Make Almost Anything)的小型工坊。

人类幻想科技的顶级实验基地—MIT
在科技,媒体,科学,艺术与设计融合的跨学科基地中,一起拓展人类无限潜能。

我们是谁?

   Fablab O|中国“数制”工坊——中国第一家全球认证的Fablab实验室。实验室继承了以美国麻省理工实验室为核心的全球Fablab网络和课程-<HTMAA|如何制造万物>,和以美国哈佛大学为核心的全球合成生物网络和课程-<HTGAA|如何生长万物>。融合斯坦佛大学设计思维创新驱动<Design Thinking>;由同济大学设计创意学院数制工坊实验室开发。中国“数制”工坊立足打造中国创客创业生态链,凝聚本土社会可持续,经济改革的中坚力量,实现中国从“制造中国”往“智造中国”的飞跃。

    丁峻峰老师作为同济大学设计创意学院环境设计系副主任,本科毕业于东南大学建筑学,并获得哈佛大学设计学和爱荷华建筑学双硕士。2013建立了Fablab O|中国“数制”工坊。在创始人丁峻峰的努力下,2016年,翻译美国麻省理工大学教授Fablab创始人,Neil Gershinfeld《智造-一场新的数字革命》一书并出版。2019年翻译Neil Gershinfeld教授的新书《Designing Reality/设计现实》并出版。

    2016年,丁峻峰老师获得上海市科技创新科普奖;2017年上海市4类高峰学科项目路演1等奖。2019年丁峻峰老师创办的FABLAB O中国数制工坊获得凤凰卫视传媒集团旗下的凤凰网颁发的年度影响力青少年素质教育品牌奖。

    在过去几年里,同济Fablab O|中国“数制”工坊实验室先后举办了包括100多期跨学科的开放夜、80多期软硬件工作坊、夏令营、教师培训、及游学活动;承办了2013-2018年教育部《中美青年创客大赛》上海赛区选拔赛,2016-2019《海峡两岸青年创客大赛》,2016-2019《上海市大学生创客大赛》;2015年主持科技部《浦江创新论坛-创客和社会革新文化论坛》;2017,2019年联合中国教育学会,举办《STEAM生态链教育论坛》。

 中国“数制”工坊实验室不断以实践为支撑,探讨全球语境下中国STEAM实验室和科创教育课程体系开发及推广。在美国麻省理工大学全球FabAcademy课程基础上,开发的STEAM创客序列课程-FABO Academy X|中国“智造学术X”是一个针对大学,职业院校,高中的贯穿式的课程系统。FABO Playground|中国“数制”乐园,专门针对K12的青少年创客教育和实验室核心,FABO HUB|“数制”中心以乐园为核心,拓展出的一系列“Project Based Learning|项目式学习”的主题性实验室模块,模块包含有“可持续生态”、”生物合成”、“人工智能”、“智能可穿戴”、“机器人”、“增强现实”、“3D打印”、“未来生活”、“飞行器”等。

    FABLAB O|中国“数制”工坊已经在中国乃至全球的创客界获得显赫地位,获得了海内外媒体大量关注。得到许多纸质主流媒体比如《青年报》《解放报》等关注,也在《上海教育电视台》《东方卫视》《中央电视台新闻频道》等电台和栏目中播出。Fablab O也获得了海内外很多网络媒体的高度兴趣。

   除了同济大学的“数制”工坊外,“数制”工坊深圳,“数制”工坊苏州,“数制”工坊潍坊站均已经落地;FABO|中国“数制”工坊及FABO Playground|中国“数制”乐园实验室及课程已经先后进注上海科技大学(大学),格致中学,苏州领科国际高中,上海市同济黄浦设计创意中学,同济附属实验学校(嘉定)等十多个知名高校及K12学校。同时,Fablab实验室也为上海包玉刚民办实验学校等多所知名学校开发创新和体验课程。

FABLAB O | 中国“数制”工坊
地址:同济大学设计创意学院阜新路281号
网址:https://fablabo.com
邮箱:fablab@126.com

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