8月16日,由凤凰网财经、凤凰网港股联合主办的“凤栖梧桐教育行业(上市公司)资本与发展高峰论坛”在京举行,吸引了来自国内教育培训行业、教育科技产业中的领军企业前来参会。此次大会,Fablab O | 中国“数制”工坊获评凤凰网“2019年度影响力青少年素质教育品牌”奖。创始人,同济大学设计创意学院副教授–丁峻峰上台领奖。
Fablab O | 中国“数制”工坊是中国大陆第一家获得认证的实验室,继承了以美国麻省理工实验室为基准的环球Fablab网络和课程-<HTMAA|如何制造万物>,和以美国哈佛大学为基准的环球合成生物网络和课程-<HTGAA|如何生长万物>,在多年的创客教育实践中,开发了一套 “艺术和科技相融合”的“双语STEAM课程”,不断塑造AI时代复合型创新人才。
中国“数制”工坊实验室不断以实践为支撑,探讨全球语境下中国STEAM实验室和科创教育课程体系开发及推广。在美国麻省理工大学全球FabAcademy课程基础上,开发的STEAM创客序列课程-FABO Academy X|中国“智造学术X”是一个针对大学,职业院校,高中的贯穿式的课程系统。FABO Playground|中国“数制”乐园,专门针对K12的青少年创客教育和实验室核心,FABO HUB|“数制”中心以乐园为核心,拓展出的一系列“Project Based Learning|基于项目”的主题性实验室模块,模块包含有“可持续生态”、”生物合成”、“人工智能”、“智能可穿戴”、“机器人”、“增强现实”、“3D打印”、“未来生活”、“飞行器”等。
This winter camp, lets meet in the “Mars Project” of FABLAB O, experiencing the fun and extraordinary courses centering on the philosophy of “Learning by Doing, Learning by Playing”
Based on the UN Sustainable Development Goals, The theme of this winter camp is “Climate Warriors”. Abnormal climate can lead to extreme weather around the world. Therefore, in order to cope with and mitigate climate change, this winter bootcamp will related to one single SDG number 13: Climate Action. This goal is related to all those actions that will have an effect on the fight against climate change and reduce global warming.
The world is witnessing digitization and has been changing rapidly. People summarize these unseen changes in human history with “Exponential Change”, “Augmennted Thinking” and “The Coming Singularity ”. We will usher in an era of technological-innovation, and artificial intelligence will be integrated into the society and people’s lives. What kind of capabilities are needed to adapt to these new changes?
Education
in farming society is by word of mouth and by text in the modern industrial
age. What is the educational mode of artificial intelligence era? It is digital
education and creativity education! The work for people in the future to do
will include more creativity. Therefore cultivating creativity is the primary
and paramount goal of education for children.
In FABO, there are domestic and overseas academic mentors accompanying the children throughout the whole course, teaching them the way of learning and letting them experience the cutting-edge technology. The slogan “Learning by Doing, Learning by Playing” involves brainstorming and hands-on practice, which will lay a solid foundation for kids’ mindset and interests in mathematics, physics and computer science.
Based on the 17 goals of the UN’s sustainable development,
FABLAB O has created suitable and corresponding high-tech STEAM courses
with the theme of “Creation Enlightenment”, “Exploring the World” and “Go For
Dreams”for kids in different age. These creative courses are designed to
develop global leaders who are ambitious and care for others. They will lead
students to challenge world issues through the Project-Based Learning approach
that motivates their inner-driven force to learn, so as to fully utilize their
potential.
During this process, students will think about how to make
the world a better place by reflecting on their living environment and the
living conditions of the earth, and helping the UN in realizing the sustainable
development goals by offering solutions and creating products.
联合国可持续发展目标(Sustainable Development Goals
简称:SDG)是一系列新的发展目标,包括17个可持续发展目标,如工业、创新和基础设施、可持续城市和社区等,将在千年发展目标到期之后继续指导全球发展工作,旨在以综合方式彻底解决社会、经济和环境三个维度的发展问题,转向可持续发展道路。
The Sustainable Development Goals (SDG) is a series of new
development goals, including 17 sustainable development goals, such as
industrial innovation, infrastructure, sustainable cities and communities,
which will continue to guide the global development work after the Millennium
Development Goal expires. It is aiming at completely solving three development
problems of the society, economy and environment in an integrated way and
finally turning to the path of sustainable development.
Over the past decade, we’ve seen a dramatic rise in
innovations in health and medicine through the use of machine learning and AI. Urban
and rural communities globally have faced massive devastation due to more
frequent natural disasters. With new technologies, tools, and services at our
fingertip, we feel equipped to deal with many daily challenges.
Technology exchanges has been augmented by the movement of data and know-how. Networked machines and systems are expanding through the use of AI, interfacing with humans at an unprecedented rate. We’re building a highly complex and interconnected digital social landscape.
By
learning the courses in FABLAB O, students will focus on
different sustainable development goals and conduct research on related
topics, so as to fully prepared for future life.
During 5-7 days of winter camp, we will offer 11 courses with featured themes, and students can select several topics and conduct research. We will go to the Future World, not only for seeking sustainable development on earth, but also for exploring a wider and much suitable place for human to live in. We will start the “Mars Project”, and make a thorough probe into the special needs of living on Mars, designing and manufacturing everything that are compatible with Mars’ conditions, including clothing, food, shelter, and travel!
We will draw inspirations from cosmology and biology, exploring the way robots will be designed in the future; Through AR (augmented reality), we will create various virtual environments of Mars to help humans understand Mar’s living conditions and adapt in advance; Based on the universe environment, we will make innovations and design our space suits in Mars.
By learning the courses in FABLAB O, students will focus on different sustainable development goals and conduct research on related topics, so use the abilities learned to fully prepared for the future life.
深度学习
“这个世界不是按照学科组织起来的, 而是按照挑战组织起来的。”
The world is not organized by disciplines, but by challenges.
Marx said: “Philosophers are only explaining the world,
but the problem is to change the world.” independent disciplines are
particularly powerless when faced with real challenges. Those who can change
the world, without exception, utilize more than a certain subject of knowledge.
Through Practice, students will experience and learn how scientists and engineers in the real world work, and how excellent people from all walks of life can solve practical problems.
Based on in-depth research on different world issues,
students will learn about the way to achieve UN’s sustainable development
goals. They will have a comprehensive learning and practical application of all
related knowledge to issues, including design thinking, user research,
mathematical statistics, graphic design, cognitive science, business logic,
presentations, academic writing and project management. Through in-depth
learning, students will experience the whole process of birth and realization
of an idea.
定格动画-逐格动画的主题将与应对气候变化有关。 The theme of the slow motion animation will be related to the fight to climate change。
本课程将介绍基于时间的媒体的基础知识,并教授如何制作定格动画,将抽象概念转化为动画电影。 This course will introduce the basics of time-based media and teach how to produce a stop-motion animation from conceptualization to a finished film.
学⽣们将担当电影制作团队中的⻆色,尝试不同的⼯具,并采用各种技巧,包括脚本写作、⼿绘、制作定格动画、GIF动画、摄影、录音、视频编辑等。 Students will shift among roles within a film production team, experiment with different tools and employ various techniques, ranging from script writing, hand drawing to stop-motion, gif animation, photography, sound recording, video editing, and etc..
他们的创造力、设计、沟通和批判性思维技能将在项⽬中得到发展。 Their creativity, design, communication and critical thinking skills will get developed along the project.
• Understand time-based media, stop frame, and how stop-motion animation works. • Design thinking for personalized products. • Work with combined fabrication techniques and digital tools. • Develop team work spirit. • Design, plan and fabricate a final project.
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
3D打印,工程,设计,电⼦电路路,艺术,数学。 3D printing, Engineering, Design, Electronics, Art, Mathematics.
课程 2互动棋盘游戏/数码游戏 INTERACTIVE BOARD GAME/DIGITALLY FABRICATED GAME 1月18日-1月22日
可以是一个通过挑战植树,清洁水源或减少污染来赢得的棋盘游戏。 It could be a game where the challenge is to plant trees or clean the water or reduce pollution to win.
By providing to students all the set of tools
and skills such as 2D design, 3D design, 3D printing, 3Dscanning, electronics,
coding, design thinking, time management and team work, they can create from
very simple to complex games that will be entirely fabricated by themselves.
This board game mixes physical world and
digital. The challenge is to work in teams and come up with a game with a set
of rules, components, and a structure. By the end each team will play the other
teamʼs game and share their
observations.
学习成果 LEARNING OUTCOME
•数字制造流程Digital fabrication production processes •从概念到制作From concept to fabrication •原型设计Prototyping •设计思维Design thinking •团队合作、组织、工作流程规划、沟通Team work, organization, workflow planning, communication •通过制作来激发想象力Stimulation of fantasy through making •游戏设计Game design • Arduino软件编辑环境 Arduino IDE •电子传感器Electronic sensors programming
The object created could relate to LOW ENERGY CONSUMPTION and the
use of recycled materials and waste reduction by design. Use on natural
materials instead of plastic like wood, rocks and other things that can be
found in the natural environment.
In this
workshop, students will observe the environment around them, understand the
structure and principles of various daily necessities, and learn the technology
of the Internet of Things, and then creatively think about and make a variety
of convenient living supplies, learn to understand materials and plan. Material
list, familiar tools, safety regulations and usage methods.
Using digital
technology such as 3D printers, laser cutting machines and electronic circuit
design, and various hand tools, such as hand saws, electric drills, sanders,
etc., to learn and produce various convenient living items, such as Remote
control desk lights, Bluetooth speakers, etc., and through project-based
learning to create a solution to life’s small problems.
Learn to recognize the characteristics and use of different materials. Learn the safety specifications and usage of various hand tools. Learn to use 3D printers and laser cutting machines. Learn electronic circuit design and programming Learn about the knowledge and applications of the Internet of Things. Learn to design and make life creative gadgets.
Planet Earth
wants to send a message to humankind about climate change”. Make an unreadable
book as if it was written by Planet Earth.
This specific
workshop is ideal for beginners, as it will involve a lot of hands on skills,
experimentation, fantasy stimulation, imaginary exploration and introduction to
digital fabrication world. By providing these tools and skills we will engage
students into the creation of different narratives through shape, material,
texture and color.
With these
workshop and the creation of this books the idea is to unleash on the reader
and the maker the possibilities of exploring books in different ways, breaking
the general rule of how to read a book and unleashing their fantasy.
Stimulation of fantasy through experimentation Materials experimentation Introduction to bio materials Material awareness Introduction to digital fabrication Introduction to electronics through paper circuits Design thinking Self-expression Narratives through materials Book makin
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
视觉传达,材料实验,设计,2D 设计,激光切割,电子电路,3D设计,3D打印 Visual communication, material experimentation, Design, 2D design, laser cutting, electronic circuits, 3D Design, 3D printing
课程5 未来城市 Smart Living: Little Night Lamp 2月1日-2月5日
这堂课将涉及到如何呈现气候变化中的光污染和能源消耗问题。 This course will cover how to present light pollution and energy consumption in climate change.
By making an
immersive projection art installation with vinyl cut projection slides and an
analog projector in Shadow of Light Pollution module, student will feel the
severe scale of energy consumption solely by lighting.
Then, student
will make initial designs through brainstorm sessions, quick drawings and
prototyping. CAD software Fusion 360 will be taught for modeling and creating
press-fit joints with the laser cutter. Arduino will be taught as the primary
programming language for creating alternative ways of turning on and off LED
with sensor(s).
In the final
PBL (project-based learning) module, students will apply all the skills learnt
from previous modules in making their final functional products and present
them to the public.
DESIGN WITH AWARENESS
OF SOCIAL CONTEXT: understand the current situation of lighting technology and
think critically about its future
DESIGN AND PRODUCTION
PROCESS: apply design thinking for personalized products; design cycle as the
production workflow
PRODUCTION
TECHNIQUES: work with combined fabrication techniques, including vinyl cutter
(create sticker from Illustrator vector file), laser cutter (KERF, cut from
press-fit joints CAD file) and more
ELECTRONICS COMPONENTS
AND PROGRAMMING: understand LED circuits, work with Arduino IDE to upload
programs (digital/analog I/O) for sensor
FINAL PROJECT:
design, plan and fabricate a final project
PRESENTATION:
create clear poster graphics to summarize and represent project; present
production process and outcome clearly and accurately to the public with a
Keynote presentation
The VR environment could be Planet Earth after the climate disaster,
without trees and only with grey land, smoke waste and pollution. The students
have to include elements like trees to change the environment back to the green
time.
Through VR&AR courses,
students can design and create a virtual 6D tropical rainforest system (3D Space
+ 4D Sound +
5D Smell+ 6D Touch), and then connect the virtual world to the
real world
successfully. Therefore, you can experience
this tropical rainforest from a new perspective. Most of the time,
photography can only show you the world through different angles, while VR
technology can turn you into another “object” directly.
Master 3D modeling technology. Master VR (Virtual Reality) technology and its application. Master AR (Augmented Reality) technology and its application. Learn how to use VR&AR technology for creative design. Create and experience VR in the “VR Rainforest”. Learn about the roadshow.
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
计算机/Computer 编程 / Programm 生物 / Computers 几何学 / Geometry 美术 / Art
课程7 人工智能物流机器人 AI Logistics Robot 2月9日-2月13日
人工智能是一门先进的计算机编程课程,需要基础编码概念和运转程序以及机器人工作的知识。Artificial
intelligence is an advanced computer programming course, which requires basic
coding concept, operating programs and robot operating knowledge.
This course
introduces the core definition of artificial intelligence which includes
graphics, problem solving , planning, machine learning, automata, proxy, data structures and search algorithm to
students, by combination of a series of of theories and practice.
By utilizing
small robotic technology, taking a series of courses and receiving
extracurricular instruction, students will eventually establish an AI logistics
scenario that can automatically track and move. Finally, the outcome of
automatic tracking and moving of AI logistics will be presented via exhibition.
学习成果LEARNING OUTCOME
概念化人工智能;
电子基础知识;
可持续发展基础;
如何收集数据,筛选并使其具有视觉意义;
如何创建一个有趣的互动展示;
Conceptualized Artificial Intelligence
Basic Knowledge of Electronics
Basic Knowledge of Sustainable Development
How to collect data, filter data and make visual display
How to create an interesting interactive presentation.
Human Kind might need to live in extreme conditions in the future with
global warming and we need to redesign our clothes like space suit (like the
movie “The Wandering Earth”)
In this
workshop, we will explore the many possibilities and techniques related to
wearable technology, using 3D scanning and 3D printing to digitize and modify
our own body, electronic sensors to record data about our life functions and
physical programming to design and fabricate a wearable prototype taking into
account its function and aesthetic.
Understand and digitize the human body. Design thinking for personalized products. Work with combined fabrication techniques. Understand and work with electronic sensors. Design, plan and fabricate a final project.
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
3D printing, Engineering, Design, Electronics, Art/美术, Mathematics / 数学
FABO Academy X | 中国“制造学术X”课程
Fablab O
Shanghai | 中国“数制”工坊的FABO Academy X | 中国“智造学术X”是一个数字化制造及快速成型技术的课程。该课程基于麻省理工学院“How to Make (Almost) Anything | 如何智造万物”课程和FabAcademy的全球课程。Fablab O通过与全球其他Fablab以及各高校合作的经验,还有主办数字化制造竞赛和众多的研讨会,一直在更新迭代中国“智造学术X”的课程。
Fablab O
Shanghai’s “FABO Academy X”, is a modular course about digital manufacturing
and rapid prototyping. The course is based on MIT’s “How to Make (Almost)
Anything” course and the Fab Academy global seminar. Fablab O has been
iterating its FABO Academy X for many years through experience teaching
collaborations with schools and universities, cooperating with institutions
implementing fab labs.
Do you want to apply for an university abroad? A wonderful Portfolio is needed except for higher English scores. Take two high school students for examples, Yihang Xu and Zeping Lu, Fablab core members with professional skills and innovative thinking they learned from the FABO X curriculum, both have already obtained their favorite University Offers. Gorden – Xu Yihang was admitted to the University of Rochester, one of the members of the World University League, studying to dual degrees in Electronics and Computer Engineering and Economics. Zeping Lu entered the University of Illinois, known as the “Public Ivy”, proceed to the degree of electrical engineering and biology. Lu’s assist experience of Biobuildlab establishment in Fablab O added color to his further study in the United States!
FABO X课程 星球艺术 机器艺术大师Planet Art Make a machine that creates art for out planet 2月1日 – 2月7日
During this course, the students will have to create a huge piece of
collaborative art, not by hand drawing, but using automatic-drawing machines
that they will build themselves. The piece of art will be a huge panel that can
stand on a high wall and it will be created by tiling together smaller pieces
created by the machines. The topic of the large painting will be about raising
awareness about climate change and the action we need to take to stop global warming.
It will be decided by the students of the class, along with several smaller
pieces that they will generate with their machines.
Electronic control systems for motors. Mechanical and machine design. Digitization of drawings and art. Translating imagination and story telling into digital arts. Plan, design and realize a final project.
全球FAB Academy毕业生。 曾任职于莱茵瓦尔大学、ISIS IC GmbH–创新中心,有着扎实且丰富的一线教学、培训的实战经验。曾担任某知名机器人项目负责人兼软件工程师,在编程、测试、原型制作等方面有着极强的研发和创新能力。授课风格生动活泼,知识面广。
课程起源于哪里?
FabLab(Fabrication Laboratory)是当今全世界最具有创造力的美国麻省理工学院(Massachusetts Institute of Technology,MIT)的媒体实验室(Media Lab)下面的比特和原子研究中心(Center for Bits and
Atoms,CBA)发起的一项新颖的实验——一个拥有几乎可以制造任何产品和工具(Make Almost Anything)的小型工坊。
中国“数制”工坊实验室不断以实践为支撑,探讨全球语境下中国STEAM实验室和科创教育课程体系开发及推广。在美国麻省理工大学全球FabAcademy课程基础上,开发的STEAM创客序列课程-FABO Academy X|中国“智造学术X”是一个针对大学,职业院校,高中的贯穿式的课程系统。FABO
Playground|中国“数制”乐园,专门针对K12的青少年创客教育和实验室核心,FABO
HUB|“数制”中心以乐园为核心,拓展出的一系列“Project
Based Learning|项目式学习”的主题性实验室模块,模块包含有“可持续生态”、”生物合成”、“人工智能”、“智能可穿戴”、“机器人”、“增强现实”、“3D打印”、“未来生活”、“飞行器”等。
The world is witnessing digitization and has been changing rapidly. People summarize these unseen changes in human history with “Exponential Change”, “Augmennted Thinking” and “The Coming Singularity ”. We will usher in an era of technological-innovation, and artificial intelligence will be integrated into the society and people’s lives. What kind of capabilities are needed to adapt to these new changes?
Education in farming society is by word of mouth and by text in the modern industrial age. What is the educational mode of artificial intelligence era? It is digital education and creativity education! The work for people in the future to do will include more creativity. Therefore cultivating creativity is the primary and paramount goal of education for children.
In FABO, there are domestic and overseas academic mentors accompanying the children throughout the whole course, teaching them the way of learning and letting them experience the cutting-edge technology. The slogan “Learning by Doing, Learning by Playing” involves brainstorming and hands-on practice, which will lay a solid foundation for kids’ minds
这个秋天, 来参与火星计划 一起愉快的玩耍学习吧! This fall Let’s meet in the “Mars Program”, Experiencing an extraordinarylearning time together!
Based on the 17 goals of the UN’s sustainable development, FABLAB O has created suitable and corresponding high-tech STEAM courses with the theme of “Creation Enlightenment”, “Exploring the World” and “Go For Dreams”for kids in different age. These creative courses are designed to develop global leaders who are ambitious and care for others. They will lead students to challenge world issues through the Project-Based Learning approach that motivates their inner-driven force to learn, so as to fully utilize their potential.
During this process, students will think about how to make the world a better place by reflecting on their living environment and the living conditions of the earth, and helping the UN in realizing the sustainable development goals by offering solutions and creating products.
联合国可持续发展目标(Sustainable Development Goals 简称:SDG)是一系列新的发展目标,包括17个可持续发展目标,如工业、创新和基础设施、可持续城市和社区等,将在千年发展目标到期之后继续指导全球发展工作,旨在以综合方式彻底解决社会、经济和环境三个维度的发展问题,转向可持续发展道路。
The Sustainable Development Goals (SDG) is a series of new development goals, including 17 sustainable development goals, such as industrial innovation, infrastructure, sustainable cities and communities, which will continue to guide the global development work after the Millennium Development Goal expires. It is aiming at completely solving three development problems of the society, economy and environment in an integrated way and finally turning to the path of sustainable development.
Over the past decade, we’ve seen a dramatic rise in innovations in health and medicine through the use of machine learning and AI. Urban and rural communities globally have faced massive devastation due to more frequent natural disasters. With new technologies, tools, and services at our fingertip, we feel equipped to deal with many daily challenges.
Technology exchanges has been augmented by the movement of data and know-how. Networked machines and systems are expanding through the use of AI, interfacing with humans at an unprecedented rate. We’re building a highly complex and interconnected digital social landscape.
By learning the courses in FABLAB O, students will focus on different sustainable development goals and conduct research on related topics, so as to fully prepared for future life.
深度学习
“这个世界不是按照学科组织起来的, 而是按照挑战组织起来的。”
The world is not organized by disciplines, but by challenges.
马克思说:「哲学家们只是在解释世界,而问题在于改变世界。」单独的学科在面对真实挑战的时候,显得格外苍白。那些能够改变世界的高手,无一例外,使用的都不只是某个学科的知识。 Marx said: “Philosophers are only explaining the world, but the problem is to change the world.” independent disciplines are particularly powerless when faced with real challenges. Those who can change the world, without exception, utilize more than a certain subject of knowledge. ”
深度学习有两个亮点:
横贯概念(cross cutting concept),它就像是一条船,帮助学生从一个熟悉的学科,自然而然地,摆渡到另外一个不熟悉的学科。Cross cutting concept, It is like a boat, helping students to naturally ferry from another familiar subject to another unfamiliar subject.
实践(practice),通过它,学生会体验到和学到真实世界里的科学家和工程师是如何工作的,各行各业的优秀人士是怎样解决实际问题。Through Practice, students will experience and learn how scientists and engineers in the real world work, and how excellent people from all walks of life can solve practical problems.
Based on in-depth research on different world issues, students will learn about the way to achieve UN’s sustainable development goals. They will have a comprehensive learning and practical application of all related knowledge to issues, including design thinking, user research, mathematical statistics, graphic design, cognitive science, business logic, presentations, academic writing and project management. Through in-depth learning, students will experience the whole process of birth and realization of an idea.
地球想向人类传达一个关于气候变化的信息。制造一本地球之书,让它看上去象是由地球所写的。 Planet Earth wants to send a message to humankind about climate change”. Make an unreadable book as if it was written by Planet Earth.
这个工作坊非常适合初学者,它涉及大量的动手技能、实验、幻想刺激、想象探索和数字制造世界的介绍。 通过提供这些工具和技能,我们将通过形状,材料,纹理和颜色让学生参与创造不同的故事。 This specific workshop is ideal for beginners, as it will involve a lot of hands on skills, experimentation, fantasy stimulation, imaginary exploration and introduction to digital fabrication world.By providing these tools and skills we will engage students into the creation of different narratives through shape, material, texture and color.
SDG可持续发展目标13 气候行动/CLIMATE ACTION
学习成果/LEARNING OUTCOME
通过实验激发想象力Stimulation of fantasy through experimentation
材料实验Materials experimentation
介绍生物材料Introduction to bio materials
材料意识Material awareness
介绍数字制造ntroduction to digital fabrication
通过纸质电路介绍电子产品Introduction to electronics through paper circuits
设计思维Design thinking
自我表达Self-expression
用材料表达Narratives through materials
书籍制作Book making
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
视觉传达Visual communication
材料实验Material experimentation
设计Design
2D 设计2D design,
激光切割Laser cutting
电子电路Electronic circuits
3D 设计3D Design
3D 打印3D printing
课程2 探究神奇地球 Explore the Wondering Earth
课程将让孩子们进行与地球上的生命、生物多样性、生态系统有关的探索和实验。 The course will emphasize the explorations and experiments that the children will make are related to life on earth, biodiversity, ecosystems.
The content of this course aims to stimulate children’s curiosity about the world, to guide them to observe things around, and to train their hands-on skills. Through the joyful process of learning, students can explore various scientific fields and form a preliminary impression on subjects including physics, chemistry and biology.
SDG可持续发展目标14,15 目标14: 水下生物 LIFE BELOW WATER 目标15: 陆地生物 LIFE ON LAND
学习成果/LEARNING OUTCOME
了解物理、化学、生物领域里的基础知识。 Understand basic knowledge from physics, chemistry and biology.
创造个性化产品过程中的设计思维训练Design thinking for personalized products.
组合使用数字制造技术和工具 Work with combined fabrication techniques and digital tools.
发展团队合作能力 Develop team work spirit.
设计,计划和制作最终项⽬Design, plan and fabricate a final project.
跨学科知识/ INTERDISCIPLINARY KNOWLEDGES
物理/Physics
化学/Chemistry
生物/Biology
3D打印/3D printing
设计/Design
电路/Electronics
课程3 火星探索工具包 FANTASTIC EXPLORER KIT
课程将让孩子们进行与地球上的生命、生物多样性、生态系统有关的探索和实验。The course will emphasize the explorations and experiments that the children will make are related to life on earth, biodiversity, ecosystems.
学生们会在课程里激发他们的想象力,然后去想象一个探索任务,每个学生制作一个探索装备,带着这个装备去探索一个奇妙的地方。The course aims to stimulate their fantasy and engage them to imagine an exploration quest where each of them will have to design and make an exploration tools kit that they would bring along with them to this fantastic place.
学生们将在教学活动中观察,学习并制作工具来探索自己的世界。学生需要想象这个虚构的地方是什么样子的,以及探索这个地方需要带些什么工具。它可以是虚构的城市,虚构的世界或虚构的星球。 Through didactic activities students will create their own tooling to explore their world, engaging them in the process of observing, learning and making.
SDG可持续发展目标14,15 目标14: 水下生物 LIFE BELOW WATER 目标15: 陆地生物 LIFE ON LAND
学习成果/LEARNING OUTCOME
通过实验和探索激发想象力 Stimulation of fantasy through experimentation and exploration
科学与技术探索 Science and technology exploration
介绍数字制造(镭射切割机和3D打印机的制作) Introduction to digital fabrication (software and machine operation of laser cutting and 3D printing)
介绍电脑编程 Introduction to computer programming
介绍电子电路 Introduction to electronic circuits
设计思维 Design thinking
自我表达 Self-expression
故事讲述 Storytelling
发明创造 Invention
课程4 可穿戴 1:酷炫小英雄 Wearable 1: Becoming my Hero(ine)
英雄是全世界和平的守护者。孩子们都是超级英雄,在课堂上选择一个他们喜欢的可持续目标去守护。 Heroes are keepers of the peace through all people of the world. They are superheroes that will choose to protect one SDG they prefer.
This class focuses on both traditional techniques and technologies to create personalized wearable pieces. All the equipment taught are easily accessible at the Fab Lab. History and methods of printmaking, molding and casting and textile design will be covered along with fabrication techniques including laser cutting and engraving, vinyl cutting, vacuum-formed mold making and resin casting. Soft circuit principles and methods will be introduced
SDG可持续发展目标16 和平、正义与强大机构 PEACE JUSTICE AND STRONG INSTITUTION
学习成果/LEARNING OUTCOME
人体比例意识:培养对人体比例的意识,并能够将数据数字化,制作与人体匹配的设计DESIGN WITH A WARENESS OF THE HUMAN BODY: understand and digitize the human body
设计流程:在设计过程中,借助设计思维的视角制作个性化可穿戴DESIGN PROCESS: apply design thinking to create personalized products
设计的生产:将多个技法与数值科技进行结合,进行可穿戴制作PRODUCTIONPROCESS: work with combined fabrication techniques
电子元件和编程:学习LED电路和导电材料的应用ELECTRONICS COMPONENTS AND PROGRAMMING: understand LED circuits and conductive materials
包装设计:了解可穿戴作为产品的呈现PACKAGING DESIGN: understand how to finish a product
展示:向公众清晰准确地介绍制作过程和结果PRESENTATION: present production process and outcome clearly and accurately to the public with a Keynote presentation
课程5 赛博格:我们的未来躯体 Becoming Cyborg: our future bod
在未来,仿生和半机器植入物将主要用于人类健康。本课程将加强该方面的知识,如助行器、感觉增强、强度和力的增强等。 In the future, bionic and cyborg implants will mostly be used for health and the class will emphasize this aspect like walking aids, senses augmentation, strength and force augmentation, etc.
In this intermediate level project based learning course, students will learn advanced digital fabrication skills and basic electronic programming, with which they can build a prototype of an enhanced version of a chosen body part. Students’ design thinking, critical thinking, design, presentation skills will also get developed along the course.
SDG可持续发展目标3 良好健康与福祉 GOOD HEALTH AND WELL-BEING
学习成果/LEARNING OUTCOME
了解赛博格的概念,⼈机结合的趋势。 Understand concept of cyborg, the trend of machine + human
创造个性化产品过程中的设计思维训练 Design thinking for personalized products.
组合使⽤用数字制造技术和工具 Work with combined fabrication techniques and digital tools.
发展小组合作精神Develop team work spirit.
设计,计划和制作最终项⽬目Design, plan and fabricate a final project.
课程6 我的未来交通工具 – 卡丁车 My Go-Kart plan
本课程与新交通方式的创新目标有关。将会让学生们了解和运用新能源与制造知识。 The class is related to this goal through innovation in new transportation methods.
In this workshop, students will learn to know materials, plan materials, familiar with tool safety regulations and how to use them, using various hand tools, such as hand saws, electric drills, sanders and other tools, as well as laser cutting machines, 3D printers and other digital Technology, learn to make the structure of the main structure, power, brakes, steering and other systems of the kart, and finally team to build a go-kart.
SDG可持续发展目标9 产业、创新和基础设施 INDUSTRY, INNOVATION AND INFRASTRUCTURE
学习成果/LEARNING OUTCOME
学会认识不同材料的特性及使用方式Learn to recognize the characteristics and use of different materials.
学会各种手工具安全规范及使用方式Learn the safety specifications and usage of various hand tools.
学会使用3D打印机、镭射切割机Learn to use 3D printers and laser cutting machines.
学会设计卡丁车的结构Learn to design the structure of a kart.
认识并安装卡丁车的传动、刹车、油门、转向系统Know and install the kart’s drive, brake, throttle, and steering system.
学会制作项目的时间控管Learn to schedule the project.
跨学科知识 INTERDISCIPLINARY KNOWLEDGES
3D 打印/3D printing
镭射切割/Laser cutting
工程/Engineering
设计/Design
电子电路/Electronics
美术/Art
物理/Physical
数学/Mathematics
研究型课题 如何使这个世界更美好 HOW TO MAKE THE WORLD A BETTER PLACE
Fablab O是国际Fablab SDG工作组的成员,该工作组负责协调全球所有积极参与可持续发展目标的实验室,实验室重点在于实现以上目标。 Fablab O is part of the International Fablab SDG Working Group, an initiative that coordinates all the Fablabs around the world actively working on the SDG and focusing their activities on the targets.
Use design thinking to research, ideate and prototype a group contribution to the solution of the SDG Target proposed. Take decisions and layout a plan to conduct an industry-level project with the help of mentors and professionals. Experience true team work and problem solving with design thinking. Each member of the team will contribute with own skills and more experienced members will be group leaders.
中国“数制”工坊实验室不断以实践为支撑,探讨全球语境下中国STEAM实验室和科创教育课程体系开发及推广。在美国麻省理工大学全球FabAcademy课程基础上,开发的STEAM创客序列课程-FABO Academy X|中国“智造学术X”是一个针对大学,职业院校,高中的贯穿式的课程系统。FABO Playground|中国“数制”乐园,专门针对K12的青少年创客教育和实验室核心,FABO HUB|“数制”中心以乐园为核心,拓展出的一系列“Project Based Learning|项目式学习”的主题性实验室模块,模块包含有“可持续生态”、”生物合成”、“人工智能”、“智能可穿戴”、“机器人”、“增强现实”、“3D打印”、“未来生活”、“飞行器”等。